+50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +1 Bolts produced per action in Fletching +2 to base drop quantity of Stardust and Golden Stardust from Astrology +8 Additional Runes of the same type in Runecrafting +10 Base Quantity for Summoning Tablet Creation +10% Chance to preserve Summoning Charges +20% Chance to Preserve Resources in Summoning Rune providing items provide 2x as many runes +100% chance to receive coal when burning logs in Firemaking +15% Chance to Double Items in Runecrafting +100% chance to successfully Cook an item. +100% chance to receive Ash per burn in Firemaking +1 to base drop quantity of Stardust and Golden Stardust from Astrology +5 Additional Runes of the same type in Runecrafting +5% Chance to receive gems from Mining (Does not work for Rune Essence) +5% chance to do zero damage to Ores and Rune Essence 10% Chance to Preserve Resources in Skills We transition from Mithril directly to Runite because otherwise we stretch the mastery thin across the ores, which leads to more ore-respawn downtime, resulting in slower progression. Mine Copper Ore and Tin Ore in approximately equal amounts for Smithing, and keep all Coal Ore for the same reason. Later, it is more beneficial to save the pool experience for the Mastery pool bonuses.įollow the list below. ![]() The Mastery level of a node increases the Rock HP, greatly reducing the waiting time for the node to respawn. It is also recommended to use any Mastery Pool experience to increase the Mastery level of nodes that you're about to mine to level 30. If you don't have money to buy Gem Gloves, either sell Mithril Ore, smelt and sell Gold Bars, or get money through the Fishing money-making method. Keep Emeralds for Emerald Bolts and Diamonds for Diamond Luck Potions. They will provide a stream of gems that you can sell for profit. It is recommended to use Gem Gloves while leveling.
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